I'll preface this thread by ending with an apology for having to use a person's age as an issue in game design. The wheel doesn't have to be reinvented, legacy support for this old way to mmprg can still exist in the same game that offers newer, revised formulas for group coop play. I don't play the Destiny games either, so that type of looter shooter has never been my thing, for 7 years I watched people lose their way to Destiny, but I remained and didn't follow friends off a bridge. a word on this, Ninja, the fortnite streamer most of the non-boomers have heard about: (click spoiler)Īt somepoint in this thread people will bring up Anthem and trying to chase Destiny's quasi-massive online looter as a case study of trying to venture away from the same old same old formula. and publishers dont want to risk shareholder returns and gamble on a new idea without proven returns on investment. accepted this malarkey way to play as the defacto standard for all MMOs.Īnd devs have been too scared to experiment outside the cookie cutter raid, dungeon, holy trinity games people have consitently passed up for fortnite and league of legends. Instead of the same people who for 3 decades have just played what they are used to because that's what all mmorpgs have had in the past. We might finally get some massively multiplayer experiences worth while for newer generation of folks. Forcing every generation of gamer picking up mmorpgs for the first time, and consequently subjected generations to the same game invented at time when technology allowed for nothing else. If we could be done ONLY seeking the same core audience who've played the same type of multiplayer game since its inception. We get that, but why does it always have to be only the dungeon or the raid, and why does it always have to follow the trinity. The genre, to stay massive and stay multiplayer, needs some form cooperative group content. maybe when mmo creators stop trying to chase the same wow/everquest raider demographic, we might just get a new type of mmo genre that doesn't have tank/heal/dps holy trinity or raids, dungeons as the main selling point. I'm not complaining, I wish we had better massively multiplayer options too. Mmos have an aging population issue, nobody wants to play these types of games anymore
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